SUNNYVALE, Calif. (Sept. 19, 2008) — As software developers the world over prepare to mark the 25th anniversary of the GNU System, Silicon Graphics, Inc. (NASDAQ: SGIC) today announced it is releasing a new version of the SGI Free Software License B.
Read more »SGI Frees OpenGL Contributions!
OpenGL 3.0, GLSL 1.30 Specifications Released
From SIGGRAPH 2008, one of the premiere computers graphics conferences, the Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification. This is the first major update to this cross-platform 3D programming API since the OpenGL 2.1 release two years ago.
Read more »- Login to post comments
OpenGL 3.0 released
The Khronos Group has released a new mile stone version of the OpenGL API: version 3.0, codename Long Peaks. While this is really good news, Khronos is still unable to communicate with the community.
Read more »- Login to post comments
Write fast 3D software without a PhD
There are two kinds of fast in programming: Fast to code and fast to run. 3D applications and games are known to be speedy. But the time it takes to write and understand the code behind it? Not so much. On the flipside, many abstraction layers designed to make coding easier usually aren’t very efficient. So where’s the median? Meet Pyglet for Python.
Read more »Category: High End Tags:
- Login to post comments
Graphics and Free Software: a great 2007, but where is OpenGL?
2007 was probably The Year Of Free Graphics: AMD/ATI’s specs, a new totally Mesa , output hotplugging via XRandR and the announcement of new shiny OpenGL specs. While this all was truly great, the OpenGL releases never happened, and there are no updates on the topic.
Read more »Category: End User Tags:
- Login to post comments
Impressive Eye Candy: 3D OpenGL Transitions
PowerPoint's old push-down transition has done its 15 years of service, and it's time for it to retire. Do the sleepy faces in your meetings agree? OpenOffice.org Impress 2.4 has the answer in the form ten 3D OpenGL-rendered transitions
Read more »Category: End User Tags:
- Login to post comments
Doing it with style: bringing more bling to GTK with OpenGL
At FOSSCamp in October, skilled eye-candy expert Mirco Müller (also known as MacSlow) hosted a session about using OpenGL in GTK to bring richer user interfaces to desktop Linux applications.
Read more »Category: High End Tags:
- Login to post comments
Canvas 3D: GL power, web-style
"About a year and a half ago, I demoed an early prototype of an OpenGL 3D context for the canvas element at XTech. There was a lot of interest, but due to time constraints I wasn't able to spend as much time working on it as I would have liked. In addition, Gecko 1.9/Firefox 3 wasn't in a state where the extension could run against an unpatched build.
Read more »Making Linux application user interfaces richer with OpenGL
One fascinating session (and one that shows how FOSSCamp works and why it's so productive) was given by Mirco Müller, who discussed using OpenGL in GTK applications.
Read more »DirectX 10 vs OpenGL 2.1 Graphics
Category: End User Tags:
- Login to post comments
Mesa 7.0, OpenGL 2.0/2.1 Support
Last Friday Mesa 7.0 had entered the world. While a number of bugs have been corrected since Mesa 6.5.3, what is most interesting with this release is the support for the OpenGL 2.0 / 2.1 API. We've been waiting on this support so that the open-source drivers can take advantage of it and it's now finally available.
Read more »- Login to post comments
Danger from the Deep - 0.3.0 release
Danger from the Deep, an Open Source World War II german uboat simulation, striving for technical and historical accuracy, is now in its 0.3 incarnation. This latest version features a considerable amount of new features as well as tons of bug fixes. Amongst the new features, Dangerdeep now appears in full OpenGL2.0/GLSL1.1 goodness.
Read more »- Login to post comments