Both on dri-devel and at the most recent Kernel Summit, the idea of a KMS based console program came up yet again. So in the interest of facilitating the lazyweb to write one, I thought I’d provide a review of what it takes to write a simple KMS program that ties in with GL, just in case anyone wants to port the VTE widget and give me my VTs on a cube. :
Read more »Khronos Releases Final WebGL 1.0 Specification
The Khronos Group today released the final WebGL 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.
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Spice up Ubuntu 10.10 desktop with Cairo-Dock
Ubuntu 10.10, the latest edition of the popular Linux distribution, which was just reviewed here, ships with the same blank desktop that has come to identify the Ubuntu desktop. But you do not have to live with it. You can spice it up with a very simple and elegant application. You can go from the default desktop, to a more sexy desktop.
This article will show you how ...
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Direct3D 10 and 11 Is Now Natively Implemented On Linux
Luca Barbieri made a rather significant commit today that adds a state tracker dubbed "d3d1x", which implements the Direct3D 10/11 COM API in Gallium3D. Luca says this is just the initial version, but its already working and can run a few DirectX 10/11 texturing demos on Linux at the moment.
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OpenGL 4.1 Specification Released
The OpenGL 4.1 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.10 update to the OpenGL Shading language and is accompanied by a number of extensions introducing cutting-edge functionality to the OpenGL standard.
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Mesa Makes More Strides Towards OpenGL 3.x Support
While the 3.0 revision to this industry standard graphics API has been around for nearly three years, it's still not fully supported by the open-source Mesa graphics stack. Progress though is being made.
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ANGLE wined3d in reverse
Were happy to announce a new open source project called Almost Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is to layer WebGLs subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls. Were open-sourcing ANGLE under the BSD license as an early work-in-progress, but when complete, it will enable browsers like Google Chrome to run WebGL content on Windows computers without having to rely on OpenGL drivers.
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Clutter 1.1.4 Understands OpenGL Better
On the way to GNOME 2.30 and Moblin 2.2, the Clutter project has released a new developers snapshot version of its 3D toolkit with many improved details.
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Why you should use OpenGL and not DirectX/Direct3D
It's common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is laudable and smart. No self-respecting geek enjoys dealing with closed-standard Word documents or Exchange servers. What kind of bizarro world is this where engineers are not only going crazy over Microsoft's latest proprietary API, but actively denouncing its open-standard competitor?
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DRI2 Sync + Swap Extensions Near Reality
When running a modern Linux graphics driver stack in a composited environment there is a lot less tearing -- particularly with regard to video playback, but OpenGL applications too -- now than there was in the past, but there is still room for improvement.
Read more »Game of the Day - Neverball
It's about time I paid attention to Linux gaming, isn't it? My fancy new machine with excellent OpenGL support can finally run games like Neverball smoothly and flawlessly.
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Doing GEGL Pixel Operations on the GPU
My GSoC task involves modifying GEGL to use GPGPU. That is, to modify GEGL (GIMP's new graphics core) to support doing pixel operations like blur, brighten, etc. on the GPU in addition to their existing CPU implementations.
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OpenGL 3.1 Released Plus New Audio Standard
Nine months ago the Khronos Group released the specification to OpenGL 3.0. OpenGL 3.0 brought version 1.30 of the GL Shading Language, the introduction of Vertex Array Objects, texture arrays, more flexible frame-buffer objects, and a number of other graphical features.
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FSF high priority list becomes a campaign, seeks donations
After marking the GNU Project's 25th anniversary with an endorsement by Stephen Fry and the relicensing of OpenGL, the Free Software Foundation (FSF) is concluding the month-long celebration by relaunching its high priority list, which enumerates as-yet unwritten software needed to run a completely free computer system.
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SGI relicenses OpenGL: "A huge gift to the free software community"
After nine months, an open secret can finally be acknowledged: The OpenGL code that is responsible for 3-D acceleration on GNU/Linux, which was released by SGI in 1999, has been running on licenses that were accepted by neither the Free Software Foundation (FSF) nor the Open Source Initiative.
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