"About a year and a half ago, I demoed an early prototype of an OpenGL 3D context for the canvas element at XTech. There was a lot of interest, but due to time constraints I wasn't able to spend as much time working on it as I would have liked. In addition, Gecko 1.9/Firefox 3 wasn't in a state where the extension could run against an unpatched build. Over the past few months I've been able to do some much-needed code cleanup and put together a preview of what an OpenGL context for canvas could look like..."
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